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Entertainment / Games

Whether Sekiro: Shadows Die Twice is the most complex game From Software?

News — Gambling 12.05.2019 at 16:56

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While most studios and companies moving in the direction of simplify the gameplay for the sake of numbers, From Software is not losing ground. Bloodborne, Dark Souls, and now Sekiro: Shadows Die Twice — projects for those who are ready for challenges and defeats. According to the creators, the most recent of the "carlsboro", Sekiro was done with the expectation of accessibility to a wider audience. But some called it the most difficult of projects, because it can not, as before, to rely on skillful dodging. Whether the complexity Sekiro rolls, and what place the game is in a series of similar projects? To explore this question decided Polish portal GRY-Online. Based journalists took game achievements and the percentage of those who could get. While Sekiro: Shadows Die Twice compared to Demon's Souls, Dark Souls, Dark Souls 2: Scholar of the First Sin, Dark Souls 3 and Bloodborne. Early to calculate how many players have passed the first test. Prosthesis sinobi received 97,82% played. But the achievement of "Hebe Masataka Oniva" was only 76,04%. Fewer players coped with the first boss in Demon's Souls: of 60.9%. "Educational" boss of Dark Souls was sent to the light 92,89% played and beat the first "real" boss was able 72,16%. As for the first serious test in Dark Souls II: Scholar of the First Sin, then it is handled 67.3% of players. But leadership in terms of difficulty of entrance examinations got Bloodborne: Church monster killed just 49%. The percentage of players who managed to get to the first "true" boss and defeat him the Following criterion journalists chose the middle of the game. Of course, the eye: for example, in the case of Sekiro the middle felt a second meeting with Genitiro Asinou (60,15% winners). In the series, Dark Souls, the turning point of the considered arrival in Anor Londo and fight the bosses there, and Bloodborne for itself was chosen Rum, idle spider, he managed only 30.4%. And, judging by the relevant achievements, Sekiro again in first place on the difficulty. The percentage of players that have passed at least half (approx) But the final sentence should make the final. Journalists have calculated the percentage of players who managed to get to at least one of the endings. In the case of Sekiro the most popular was the ending of "Break the bonds of immortality" (16.7%) in it in most cases accrue to those who simply acted on a whim. But simple, but "negative" ending "sur" was opened only 10.9%. Trophies for completing the game got: Demon's Souls — 20,2%; Dark Souls — 28% and 19.2%; Dark Souls 2: Scholar of the First Sin — 31,6%; Dark Souls 3 — 29,7%, 22,6%, and 17.8%. Typical figures obtained in the case of Bloodborne. As we know, the first boss defeated, barely half of the players. But got to the middle of 30.4%, and the final saw a 24.1 per cent. This suggests that those who decided to go to the end after the first failure, most have made their decision in life. As for Sekiro, here it is the opposite. At first, the game leader on the background of their predecessors, but on the way from Genitiro to the finals was eliminated about 40% of hunters. The percentage of players who managed to finish the game Finally, the percentage of players who are all game achievements. Platinum games From Software has managed to earn: Demon's Souls – 3,7%; Dark Souls – 6,2%; Dark Souls II: Scholar of the First Sin – 4,5%; Dark Souls III, and 4.9%; Bloodborne – 5,7%; Sekiro 6.2 per cent. Note that calculations based on game achievements, very rough. They show that Sekiro: Shadows Die Twice — really difficult games From Software, at least in the second half. But the reasons for the massive drop-out rate of players can be different. For example, they could simply be bored. Overview Sekiro: Shadows Die Twice. The greatest shinobi