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MachineGames Executive producer Jerk Gustafsson in conversation with the edition of the VGC noted that the developers of Wolfenstein: Youngblood afraid of the reaction of the community on the project. All because the game will offer a number of significant innovations like a cooperative, non-linear structure of the campaign and the ability to upgrade characters. "I have a good feeling about the project. However, we were also a little afraid, frankly, because we brought in Youngblood a lot of innovations in comparison with previous our games. There are things that we haven't done before like a cooperative, non-linearity and flow," said Gustafsson. Employee MachineGames added that the developers encountered difficulties in the implementation of the cooperative because they have no experience in this aspect. However, the creators of "should have done this step," the cooperative's "forced to think non-linear, as in the case of mechanics and story," said Jerk Gustafsson.
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